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Saturday, April 12
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Students will begin to discover the non-linear, interactive nature of games through the exploration of 3D space within an industry-leading 3D game engine. Later, students are introduced to the extensibility of the 3D game engine, importing their own assets to be used at runtime. Projects are developed in conjunction with other classes during the semester. Students will begin developing assets in industry standard 3D and image editing applications.
Come visit us at Open House Saturday, April 12