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Saturday, March 23
Students apply developed skills to explore the creation of a game industry specific Capstone project. Working from design documents developed in Game Proposals, students will produce a self directed project focused on environmental design, level design, advanced modeling techniques, scripting, rigging, animation or similar industry specific areas of discipline. Students will be required to explore new areas of research while applying acquired skills. They will also present their findings in the form of a post mortem of their individual capstone projects. Students are mentored in these self-directed projects to best present their ideas and vision. Work will be represented in their demo reel and portfolios.