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WHAT OUR STUDENTS SAY:

I graduated from Durham College and was hired immediately. It was just so crazy to leave school and start work on a Harry Potter feature.

Jackie Mills
Animation – Digital Production (three-year)
graduate
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WHAT OUR STUDENTS SAY:

I couldn’t have done it without Durham College, especially the faculty who ensure that each student is reaching their highest potential

Meaghan Reuben
Animation – Digital Arts
graduate
Animation – Digital Arts (two-year)/Animation-Digital Production

Animation – Digital Arts (two-year)/Animation-Digital Production

Animation - Digital Arts

Animation – Digital Arts (two-year)/Animation-Digital Production

Animation – Digital Arts (two-year)/Animation – Digital Production (three-year)

Art in motion

“They were just simple desk lamps with only minimal amount of movement, but you could immediately tell that Luxo Jr. was a baby, and that the big one was his mother. In that short little film, computer animation went from a novelty to a serious tool for filmmaking.” – John Lasseter, Chief Creative Officer, Pixar and Walt Disney Animation Studios 

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Program Description

The Animation – Digital Arts/Digital Production program was developed with input from veterans in the animation and film industry and continues to garner enthusiastic support from studios and professional artists across the country. All of our professors come from industry, ready to share their knowledge and experience with students. This program focuses on character animation and performance supported by:

  • Character design
  • Compositing
  • Film editing
  • Modeling
  • Staging and lighting
  • Storytelling
  • Texturing and rigging

You will build a solid foundation in figurative drawing with an emphasis on pre-production for animation and film. In addition, a diverse program of study based on 2- and 3-D digital animation courses (e.g. Cinematic Arts, Audio, Studio and Portfolio) will ensure you can handle any professional challenge.

If you prefer to graduate with a two-year Animation – Digital Arts diploma you can take the animation skills and knowledge you acquire into your future career or continue your education in a related field. If you wish to specialize as a character animator, modeller, rigger or compositor, you can stay for a third year and earn your three-year Animation – Digital Production advanced diploma, which will give you the additional knowledge required to create your demo reel and portfolio.

 As a graduate, you will be industry-ready and widely recognized as well-rounded in your experience, skills and abilities.

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Admission Requirements

Ontario Secondary School Diploma, General Educational Development, Academic and Career Entrance College Prep Level or Mature Student Status plus senior level (Grade 11 or higher) subject credits, college preparation (C), university/college preparation (M), university preparation (U) or post-secondary (college or university) in:

  • Grade 12 English
  • Visual arts credits (recommended)
  • Submission of a portfolio of your work (for details please refer to Additional applicant requirements)
  • An interview to be considered for admission
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Career Options

  • Animator
  • Digital compositor
  • Effects artist
  • Layout artist
  • Lighting artist
  • Modeller and rigger
  • Production assistant
  • Roto artist
  • Surfacing artist

 Working at:

  • Animation studio
  • Games studio
  • Post-production and visual effects studio
  • Pre-visualization studio
  • Web studio

Working on:

  • Movie
  • Television show
  • Web game and animation
  • Video game
  • Video game cinematic
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Course List & Descriptions

Semester 1

Semester 2

Semester 3

Semester 4

Semester 5

Semester 6

Students are introduced to the art and processes of animation using 3D software (Maya). The depiction of emotional and physical forces using basic principles of animation will be examined. Students are introduced to the concept of animation using classical animation exercises.

This course provides students with the basic skills required to move forward in the area of film. Students will learn the technical and artistic ideology behind videography and editing, and how it applies not only to film but also animation and the industry as a whole.

Students explore the idea of story, including story concepts, structure and visualization, as both a creative outlet, and a set of the communications skills integral to the animation and film industry, including pitching and screenwriting. This course also encourages a critical evaluation of those skills in relation to the creative process and the development of original work. 

Students are introduced to the creative and technical aspects of polygonal and NURBS 3D modelling.

This course introduces students to the understanding of, the recognition of, and the ability necessary to perform human movement and expression. The course is experiential and most classes are movement labs. The biomechanics of human movement are introduced. An understanding of a range of human emotion is explored along with a basic understanding of the various motivations and intent associated with each emotion.

This course will teach students the fundamental drawing skills needed to create preproduction art for animation. Topics explored will include the production pipeline, what makes a strong character and different types of characters in animation. The latter half of the course will introduce students to the art of story boarding where they will learn basic rules of cinematography. 

In this course students develop solid observational skills using a variety of techniques, materials and supports. Students will explore figure drawing and still life objects incorporating background and design elements. Colour principles, perspective and composition are addressed.

This course examines the nature of storytelling through projects in digital media involving the study of various facets of visual storytelling as they relate to film and animation. Digital imaging and image manipulation will be used to build visual narratives.

This course focuses on the continued study of movement and expression of character and personality forces in character animation. Students explore the principles of animation with a series of exercises.

In this course students learn about direction using the art of cinematic language and how it relates to the animation industry and its historical and cultural impact on 'the audience'. This is a project-based course focusing on the practical application of pre-production and the basic anatomy of scene structure. Students will create a scene from pre to post production.

Students are introduced to the related issues of 3D cameras, lighting, materials and rendering in digital filmmaking and interactive environments.  Using skills acquired in drawing, color application, composition and storytelling projects, students manipulate project components in the production and post-production process.

Students continue to explore the creative and technical aspects of 3D modelling, investigating various uses in film, TV and games, especially for characters, and the reasons for applying both. Students are also introduced to rigging and the design of control structures of objects for animateability.

All great ideas start somewhere, but once you’ve got the idea, how do you develop it into something more? This course strengthens the student’s understanding of pre-production techniques. Students will learn about the importance of pre-production and how it applies to their work as a whole, and in the industry. Students will learn about the necessary tools for developing ideas and will implement them as a studio team in a major project.

Each class will focus on a particular decade in the chronology of development; a continuation of the decade-by-decade journey of animation cinema, technique, and content. Careful attention will be given to the pioneers and significant practitioners who have been pivotal in the development and growth of animation. Examples from countries across the world will be screened, discussed, compared and analyzed. Above all, the course will be a celebration of the marvel of the animated film, an art form that has changed so much, yet relies on the same principles that were applied before recorded time.

This course will further the students understanding of more traditional art techniques like painting, figure drawing and sculpture. Understanding of composition, colour choices and issues related to the human anatomy will become the foundation of their artistic ability.

This course continues to explore the various facets of visual storytelling as they relate to film and animation.  Students explore historical and cultural forms of storytelling and investigating various techniques in 2D animation. Storytelling through design of script and character will be emphasized.

Students will execute a series of studies focusing on comprehensive animated character performances, using fully rigged characters. Storytelling through design of script and character will be emphasized. The expression of emotion, timing, and the subtlety of the character is also explored.

This course introduces students to the world of “sound for picture” both technically and creatively. Students explore the use of sound through a series of projects that focus primarily on animated productions. Listening skills are developed so that students are able to communicate effectively the many different elements that encompass a film’s soundtrack. As well, an emphasis is placed on creative sound design demonstrating how sound can be used in telling stories.

During the course of the term, students will undertake creative work and research for a chase scene production to further their understanding of scene anatomy within a sequence. The understanding of screen direction becomes more advanced as they learn the art of directing a short narrative.

This course is a study of theoretical perspectives and debates in cinema and culture. Students focus on the cultural impact of cinema and how it impacts the audience, industry and reflective works. Students will be evaluated on their ability to research, analyze and present theories related to these topics.

Students will learn about anatomy, skeletal, as well as the superficial muscles. The focus will be on placement, shape, the physical forces and stresses evident when the figure is in motion and at rest. Students will draw from life as our source of inspiration to support these ideas. There will be an extensive look into proportion of the human figure. Students will have the opportunity to work with different mediums and materials to help to give voice and range to the images created.

Students explore more complex forms of lighting, materials, and rendering techniques.  Students refine their skills developing photorealistic digital imagery, and are introduced to more complicated forms of non-photorealistic imagery.  Students will be encouraged to develop personal styles and techniques.

Students research, design and sculpt three-dimensional models and examine the processes of character rigging. Projects are focused on character creation while carefully addressing design requirements determined in other courses.

In this course, students explore in greater depth visual storytelling as it relates to film and animation. The emphasis is on various techniques in 2D animation and previsualization.

Students execute a series of studies focusing on comprehensive animated character performances. The development of critical assessment skills, and facility in visual rhythm in emphasized. Further instruction in animation through the use of structured critiques and exploration of advanced animation interfaces in Maya. Lip-synching and dialogue animation are presented.

This course will focus on the creation of the student’s ‘Animator’s Portfolio’. This course will be the main support for the design and implementation of the portfolio and the final evaluation of their work to date. Upon completion of this course, students will have the knowledge and ability to apply for jobs in the field of character animation.

This course explores more advanced production, compositing and commercial techniques that students can utilize in their animation work. Students are introduced to and explore different forms of compositing styles and explore their own artistic statements through a number of small student designed projects.

This course introduces students to the fundamentals of character animation for video games. Through a series of exercises students will learn the implications and restraints of animating characters for a video game.  Students will produce a humanoid action sequence and learn to create loops to link together with Maya Trax Editor. Student will experiment with animating mechanical objects such as robots.

Elective general education courses appear in your program of study as GNED 0000. This is called a “placeholder.” This placeholder is replaced by an actual course that you will select from a list of available "elective" general education courses when you register in the relevant semester.

Please note that the type and number of elective courses available will vary from semester to semester and from year to year.

Please visit the General Education website for more information.

Students will gain further insight into the drawing process required for animation style drawings. An emphasis will be placed on the art of gesture drawing, which is the foundation of good animation. Topics will include acting, caricature, anatomy, body language and perspective.

Students continue to explore more advanced skills in the related areas of lighting, materials, rendering and compositing for digital filmmaking, focusing on lighting and rendering. Using skills acquired in drawing, colour application, composition and storytelling projects, students manipulate project components in the production and post-production processes.

Students continue to explore topics in digital modelling and character rigging, including facial animation and subdivision surfaces.  Projects are focused on more advanced character creation while carefully addressing design requirements.

In this course, students explore in greater depth visual storytelling as it relates to film and animation.  Students continue to examine various techniques in 2D animation using currently employed software such as Flash, ToonBoom and Maya. The development of critical production assessment skills, and facility in relational character portrayal. The expression of emotion, timing, and the subtlety of the character is also explored.

Working on comprehensive animated character performances and projects, students engage various processes and media, to fully explore the creative possibilities in 3D filmmaking. Using three-dimensional animation software (Maya), a study of real world performance, motion and physics as applied to storytelling leads to the development of animated film projects.  

This course takes the work and skills learned in ANIMATOR’S PORTFOLIO, and broadens them.  Students will learn skills for both presenting themselves and their ideas. Students can begin tailoring their career goals to different areas, such as animating, modeling, or compositing, within the animation field. They enhance their career portfolios, including demo reels, art portfolio, resumes and cover letters, in both physical and online formats. They also practice interviewing. The art of pitching ideas, for a feature, short or series will be taught in this course.

In this course students will develop solid observational skills using a variety of techniques, materials and supports. Students will explore figure drawing and still life objects incorporating background and design elements. 

Students explore more advanced skills in the related areas of lighting, materials, rendering and compositing for digital filmmaking, focusing on texturing, visual and special effects and post-production. Using skills acquired in drawing, colour application, composition and storytelling projects, students manipulate project components in the production and post-production processes.

Students explore and apply advanced techniques to support the development of characters, environments and other props to support projects. Students will also apply advanced technical skills in the development of models, rigs and textures to produce professional-quality pieces.

This course provides students with real-world understanding of the production process ranging from schedule and budgeting to script analysis for both creative and production management.

This course is designed to replicate industry-based production by following the procedures of a professional animation studio. Students will work within real scheduled time constraints to deliver broadcast quality Festival animation shorts. The primary software used will be Toon Boom Harmony and Toon Boom Storyboard Pro.

Working on perfecting comprehensive animated character performances and projects, students engage various processes and media, to fully explore the creative possibilities in 3D filmmaking. Using three-dimensional animation software (Maya), a study of real world performance, motion and physics as applied to storytelling leads to the development of animated film projects.  

Students explore more complex forms of lighting, 3D camera technique, visual effects for feature films and motion tracking.

This course will provide critical direction in the chosen area of specialization, providing students mentorship with their projects on an individual basis. Students will also focus on the refinement of their portfolios and reels.

Students will hone their observational skills and insight into the drawing process required for animation style drawings. An emphasis will be placed on the art of gesture drawing, which is the foundation of good animation and in producing work for portfolio and the animation and production processes.

Students apply advanced complex techniques to support the development of characters, environments and other props, to produce professional-quality pieces

In this post-production intensive course, students will learn professional compositing and editing techniques that are presently used in studios and apply them to their animated work and Demo Reels.

This course is designed to replicate industry-based production by following the procedures of professional animation studio. Students will work within real scheduled time constraints to deliver broadcast quality animation sequences. The semester begins with a focus on the key stages of animation production within designated class time. It will be obligatory to complete the tasks within class-time to truly develop good time management which will enhance the focus of the creative process while establish effective work methods.

Significant animation software, such as Toon Boom, Flash, TV Paint and Maya will be analyzed and demonstrated to broaden the understanding of animation software, techniques and pipelines best suited for a variety of animation styles. As well, there will be a series of short lectures with video, graphic and live presentation aimed at broadening the awareness of the real-world process of production from financing to distribution. Finally, significant time is dedicated to the creation of a demo reel of a quality that matches animation demo reels of industry veterans.

Courses and course descriptions are for the next academic year and are subject to change.

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Program Costs

 DomesticInternational
Tuition Fees$4,080$13,174
Compulsory Ancillary Fees$1,010$1,570
Incidental Fees$309$309
Total Fees:$5,399$15,053

Please note: fees are based on the 2012-2013 academic year and do not include textbooks. For more information please see Other fees to consider.

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Opportunities For Degree Completion Or Additional Credentials

Qualified graduates may be eligible to apply their academic credits toward further study through Durham College’s partnerships with many Canadian and international colleges and universities. Please visit the Transfer Guide for more information.

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Disability Considerations

Students with disabilities who wish to discuss accommodation plans are encouraged to contact the Centre for Students with Disabilities.

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Special Needs

If you have a visual or fine motor skills impairment, please consult with one our special needs co-ordinators to review the demands of this program.

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