MODELLING & RIGGING III – GAMES

Students continue advanced techniques in applied design, modelling, the use of lighting, materials, and rendering in games to support the development of modular sets, custom user interfaces and other props for use in real-time game systems.  Advanced technical skills in the development of shaders, textures and materials in conjunction with complex lighting setup equip the students with the ability to generate assets for animated cut scenes and game projects with rich visual appeal.


Courses and course descriptions are updated on a regular basis and are subject to change.

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